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TDRenderLib.lha
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TDRenderLib.readme
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1997-06-22
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Short: 3D graphic library in xRGB32 format.
Uploader: rosso@avo.net (Yves Rosso)
Author: rosso@avo.net (Yves Rosso)
Type: dev/src
Freeware 3D based 030/882 library to develop, for your needs.
I've no more time and capacities to continue development.
----------------------------------------
TD Render Lib v1.0 Beta - FreeWare Lib
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First, i'm not a great coder :(, i've understood the basis of asm
and E programming but i've no more time to learn all about mem
pointers using in asm ... So, i went to aminet to upload this
sources of code and base bin, to give it to amiga users who are
interested in continue development.
The library need more shape drawing routines, effects routines,
better stars drawing, a better filling routine (mine is a trick,
no bug but not clean), ect ... Resolution adaptative :) ...
and certainly angles/vectors calc errors or boost;).
Actually it's seems that display is correct on Cyb060/50 ! but
what happens on 030/882/50 ? tested only on my A4000 with 060
and cybergraphic 2.25 on my RetinaZ3.
Purpose : Making a 3D realtime graphic library that's independant
-------- from the hardware. By buffering all 3D faces tracing in
a fastmem buffer transfered on a double-buffered screen
that can handle xRGB32 colors, cybgfx for example.
This with high level functions ( draw directly objects
with one basic function , to have easy optimized 3D code
access through E language or similar.
Sources : In E :
-------- -----
For controlling the Asm Library.
My E source isn't a lot documented, you will find
an example of double-buffered screen use in cgfx
mode.
You can use any language you want i think, if it
can call asm routines from lib.
In Asm :
-------
3D rendering part
I think my asm source is enough documented to
explain what's done in it.
For instance the lib use a 32bit xRGB buffer to
prepare frame ( 320x240x32 or more if you modify
the lib provided by the E prog or yours, RaceCar
or Space Simulation :).
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22/06/97, Yves ROSSO - rosso@avo.net
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